Kingdoms of Teyvat an original world

An original world

A shrine went out.
Something in the ash
took an interest in you.

You wake beside a wayshrine that has already died, with no memory of arriving. The thing that finds you calls itself the Ember, and it is honest about being hungry. Thirty-one chapters, four regions, seventeen towns, and one very long argument about what a shrine costs to keep lit.

0Online now
5Characters
31Story chapters
75Max level

What you are walking into

Not another grind with a story bolted on

The Ember

A companion with an appetite

It feeds on every enhancement you fail. It told you so on the first day, and you kept feeding it anyway. By the end it stops asking politely.

Life skills

Farming, cooking, alchemy, crafting

Gathering nodes and quiet trades across all four regions, each with its own levels and its own reasons to travel. Bring a tool and press F.

Enhancement

Failstacks, pity and protection

Legendary gear climbs in grades and can fall back down. Every failure builds a stack that improves your next attempt — and feeds the Ember.

Four classes

Warrior, Ranger, Sorceress, Witch

Class-locked weapons and real differences. Rangers and casters auto-attack at range; warriors hit considerably harder up close.

Daily & weekly

Taskmasters and Stewards

Two givers in every settlement. What they want rotates on its own and resets on the calendar, not on a timer that punishes you for sleeping.

Mounts

Ride at 50, fly at the end

A mount at level fifty. Finish all thirty-one chapters and you are given something that does not need the road at all.

From the client

What it actually looks like

Real captures, not mockups. Everything below is running right now.

The shop
The shop Mounts, outfits, companions and premium - every mount rendered live, not as an icon.
The Black Ember
The Black Ember One key opens everything: life skills, enhancement, crafting, waypoints, outfits, companions, tools, quests and the map.
Life skills
Life skills Farming, cooking, crafting, alchemy and fishing, each with its own levels.
The world map
The world map All seventeen settlements, every grind camp, gathering zone and boss, on one screen.
The quest log
The quest log Thirty-one main-story chapters with objectives, progress and rewards.

Latest word

From the Wardens

Taskmasters and Stewards

Update · 19 Aug 2026

Thirty-four repeatable quest givers - two in every settlement, across all seventeen towns.

Everything Behind One Key

Update · 16 Aug 2026

Press comma. Life Skills, Enhancement, Gear Crafting, Waypoints, Outfits, Companions, Tools, the Quest Log and the World Map all live there.

All news

Standings

Highest levels

#NameClassLv
1 Ardenmoor Sorceress 8
2 Bram the Warrior Warrior 1
3 Ignara the Sorceress Sorceress 1
4 Ombric the Witch Witch 1
5 Sylvi the Ranger Ranger 1

Full highscores

The road starts at a dead shrine

Free to play. No wipe planned. Bring somebody with you.

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